China’s online game trade has had some big, world hits previously few years with video games like Black Myth: Wukong and Genshin Impact. However now we have but to see equal success from video games made in India – which has a similarly-sized inhabitants of round 1.4 billion individuals, together with the fifth largest economic system on the planet. In reality, it is uncommon to see an Indian recreation turn into an enormous hit exterior the nation’s personal borders.
“Eighteen p.c of the world lives right here, how can we not be represented in one of many major leisure mediums?” asks Shalin Shodhan, director of the Gujarat-based indie studio Masala Video games. “That is a mind-boggling factor, when you actually give it some thought. We’ve got so many tales to inform. There’s a lot fascinating stuff, each in historical and fashionable India, that could possibly be showcased.”
Narinder Kapur, a senior analyst at Niko Companions, notes that India-based builders have seen some home success, notably on cellular. Smartphones are the dominant gaming units in India, with round 94 p.c of Indian avid gamers enjoying totally on cellular, in response to Niko Companions’ 2024 survey. “One of the common video games in India known as Ludo King, and it is mainly Ludo in app type,” says Kapur, however different hits additionally embody the battle royale shooter Underworld Gang Wars from Mayhem Studios in Bengaluru, and the not too long ago launched Indus: Battle Royale from SuperGaming, which has put its personal spin on the Fortnite system with an Indo-Futurism aesthetic.
Niko Companions additionally reports that there at the moment are round 508 million avid gamers in India, who spent an estimated $943 million in 2024. The venture-capital agency Lumikai puts the figure even higher, at $3.8 billion. But India’s video games trade nonetheless stays comparatively tiny. China, with its similarly-sized inhabitants and equally mobile-dominated market, noticed predicted gaming revenues of round $49.8 billion in 2024, according to Niko Partners.

A number of causes have been put ahead to clarify why India’s video games trade lags behind when it comes to scale. Kapur notes it could possibly be partly all the way down to years of antagonistic attitudes in the direction of gaming within the nation. “For a very long time, video video games have been regarded upon as a waste of time and a waste of cash, particularly again when incomes weren’t as excessive as they’re now,” he says, including that folks would query the knowledge of utilizing costly computer systems for taking part in fairly than training. “Even after India’s software program companies trade exploded, the video video games trade did not take off in parallel, as a result of lots of people who had the requisite expertise to exit and develop video games would exit into the bigger software program companies trade.”
Past that, there are not less than two key points which have stymied the ascent of the Indian video games trade: coaching and funding, with the latter already garnering reports of how investors are failing marginalinsed teams of builders all all over the world. “We do not have angel traders or VCs backing us, and platforms like Kickstarter or Indiegogo aren’t supported in India, in order that income is just not accessible,” says Harish Chengaiah, the founding father of Outlier Video games in Chennai. In the meantime, authorities funding has tended to prioritise necessities like sanitation and clear power fairly than media and leisure. “So broadly talking, there isn’t any cash anyplace.”
As well as, the late blooming of India’s video games trade means there are comparatively few individuals within the nation with sufficient expertise to supply coaching. Chengaiah, who’s now 28, skilled this himself when he enrolled right into a recreation design course after highschool, solely to drop out following his disappointment on the high quality of the instructing. “Not like the West, the primary technology of recreation builders are nonetheless working in trade: we’ve not gotten sufficiently old to retire and turn into lecturers,” he says.
There are additionally huge ability gaps. “We’re excellent at artwork, we’re excellent at programming, we’re excellent at QA, however design and narrative improvement is one thing that we lack. Should you see our training system in India, it is very technically competent, not a lot creatively competent.”
Although India’s market is dominated by cellular, Chengaiah reckons that among the many 120 or so members of the Indian recreation dev founders WhatsApp group he created, round 50 are engaged on PC and console titles. Outlier Video games itself has been periodically creating a third-person PC action-adventure recreation referred to as Deliverance for round three years, usually counting on associates doing professional bono work.

“We do not have an workplace,” Chengaiah says. “I imply, for registration functions, we do have an workplace, however no person works in that. It is all distant, no person’s getting paid. So the way in which I maintain my teammates is I’ve a day job in one other recreation firm, and I do a whole lot of consulting and freelance recreation design, recreation manufacturing work.”
The hope is that in the event that they discover a writer, individuals can begin incomes salaries. However PC and console publishers are as uncommon as hens’ enamel in India. The one one Chengaiah is aware of of is 1312 Interactive, which was fashioned not too long ago by a pal. “However they’re beginning small,” he says. “They’re taking a look at about 50, 60K funding initiatives, not larger than that.”
In contrast, Outlier Video games was aiming for a $1 million USD price range for Deliverance, “which, by Western requirements, is definitely not that a lot for a third-person action-adventure recreation.” He reckons an analogous title would value maybe $5-6 million USD if it was made exterior India. Even so, given present market situations, the publishers he has approached are solely prepared to place up a most of $300,000 USD – so Chengaiah has made the tough choice to place Deliverance on the again burner and begin once more with a smaller, narrative-driven title.
Like Outlier, Shalin Shodhan’s Masala Video games is a largely remote-working firm, and it largely depends on contract work. However Shodhan had the benefit of gaining useful expertise within the US. Whereas he was doing his grasp’s diploma at Carnegie Mellon College in 2003, a recruiter from EA noticed his work on terraforming, and snapped him as much as work with Will Wright on the groundbreaking Spore. After spending years at EA, Shodhan left to hitch Pixar, working as a shading artist on films corresponding to Toy Story 3 and Inside Out. However when his spouse gave beginning to twin boys in 2014, they made the momentous choice to maneuver again and lift them in India.
“We undoubtedly wanted household assist,” Shodhan says. “So the choice was very huge, but additionally very clear. And looking back, truly a extremely good transfer, as a result of it freed me to do among the extra entrepreneurial stuff and take a look at among the extra daring issues that brings us to the place we’re, whereas if I might stayed within the US, I’d nonetheless should work inside different corporations.”
Now, after round two years of improvement, Masala Video games’ first PC title is due for launch on third April 2025, accompanied by an animated film. Detective Dotson options an aspiring Bollywood star who reluctantly turns into a detective after the loss of life of his father, then units out to resolve a collection of instances set in fashionable India.

“I do not simply need to discuss historical, epic, magic, fantasy India; I actually need to speak in regards to the India that I stroll out into, as a result of I really feel that it is extra fascinating than our previous,” Shodhan says. As such, Detective Dotson affords a pixellated illustration of crowded, chaotic, fashionable Indian life, with parts such because the ubiquitousness of election posters and the fixed, informal littering – which Dotson can take exception to by hurling the litter again on the wrongdoer. “Littering is an actual drawback right here,” Shodhan says. “It is a private pet peeve, and one thing that I wished to ship a message about.”
Chengaiah enthuses in regards to the big potential scope for video games set in India. “We’ve got about 3000 years’ price of historical past to faucet into, in order that’s a whole lot of materials, proper?” Then once more, he provides that the previous few years have seen a couple of hurried releases of cellular video games set in India which have “left a really, very bitter style within the mouth of Indian avid gamers”. He cites titles such because the shooter FAU-G, in addition to the just-released Indus. “[Indus] is barely in beta, after which they launched it, so it is a very rushed recreation.”
The much-hyped card battler Kurukshetra: Ascension, primarily based on the well-known epic of the Mahābhārata, has additionally been a industrial disappointment, he says. “Indians do not play card battlers. You may’t simply have Mahābhārata after which put it in a style that nobody in India cares about.” As a consequence of all this, he thinks that Indian avid gamers have turn into cautious of India-set video games. “They’re going to be like, ‘Ah, no, no, we’re not trusting that. Make a very good recreation first, after which come again to us. It does not even should be set in India, make a very good recreation’.”
Nonetheless, a recent report by Lumikai discovered that 60 p.c of Indian avid gamers need to see extra video games that characterize their native tradition and language. Moreover, all of the indicators level in the direction of the Indian video games trade turning a nook within the close to future. The Indian authorities is implementing a brand new Animation, Visible Results, Gaming, and Comics Prolonged Actuality (AVGC-XR) coverage, which ought to present funding and coaching for individuals working within the video games trade.
Chengaiah, who has helped to advise on the coverage, says it can make it a lot simpler for video games corporations to arrange subsidiaries in India, and it’ll additionally assist to repair the “hen and egg drawback” of universities failing to supply video-game-related programs on account of there being so few jobs within the trade. As an alternative, Chengaiah says, the federal government, academies and trade will determine collectively which programs are required, and the federal government will supply incentives for universities that run the chosen programs.
On the identical time, the visa course of is being streamlined for international nationals who need to come and work in video games, with the hope that by attracting skilled professionals from Europe, the US and Japan, “that information will trickle down in our trade,” Chengaiah says. Maybe most significantly, the coverage can also be seeking to present funding for builders within the type of issues like prototype grants and manufacturing incentives, the place a share of a recreation’s manufacturing price range is reimbursed by the federal government.
These are the broad tips, however as a result of India operates beneath a federal system, it is as much as every particular person state to choose and select which components of the coverage it intends to implement, and in what manner. “Some states have already applied it,” says Chengaiah, including that his state, Tamil Nadu, might be implementing the coverage later in 2025.


There are trade packages, too. Following on from the success of its China Hero Venture, PlayStation launched the India Hero Project in 2023 to assist and showcase rising expertise from the area, and the inaugural cohort of 5 video games contains Meteora: The Race Towards Area Time, Fishbowl, Mukti, Requital: Gates of Blood, and Suri: The Seventh Word. The second cohort has simply been introduced, too, although it is shrunk to simply two video games this 12 months: Bloody Boots and Lokko.
Krafton, the writer behind PlayerUnknown’s Battlegrounds, additionally opened registrations for the second cohort of its Krafton India Gaming Incubator final October, the place six to 10 improvement groups will obtain six to 12 months of mentorship and monetary assist to make their recreation. The primary cohort comprised 4 video games, and included Sojourn Previous, Story of Honor, Gangster Carnival and Spice Secrets and techniques.
Given all this, Chengaiah thinks we’ll be seeing “a really regular launch of Indian PC and console video games” from 2025 onwards, whereas Lumikai predicts that India’s gaming revenues will skyrocket to $9.2 billion by 2029. And if one Indian recreation was to interrupt by way of internationally, it might elevate the entire trade and entice much-needed funding, identical to The Witcher did for Poland, for instance. “Each nation has that one recreation,” Chengaiah says, and equally, Kapur sees no cause why India will not have its personal breakout recreation: “I believe the Indian market sooner or later can have its Black Fable: Wukong or Genshin Influence second.”
Shodhan thinks it’s excessive time, too. “I see people from India, corresponding to myself, who go overseas and are plugged into the tradition there, and are doing distinctive issues. Why cannot the identical occur right here?” He reckons it’s merely a case of somebody being courageous sufficient to enterprise out and succeed, carving a path for others to comply with. “As soon as that occurs, all hell will break free.”
“We’re already doing a whole lot of work for these corporations all all over the world, and we’re already offering the standard,” he concludes. “We clearly have the expertise. It is only a matter of perception and some foolishly daring investments.”
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