Cities: Skylines 2 developer Colossal Order has shared an change on city builder sequel’s long-delayed console launch – confirming it nonetheless has “additional points we’ve to deal with” sooner than it might launch, and that it’ll not be arriving sooner than summer season.
Cities: Skylines 2’s Xbox Sequence X/S and PlayStation 5 variations have been initially on account of launch alongside the PC launch once more in October 2023, nonetheless Colossal Order and Paradox Interactive announced a last-minute delay into 2024. Its launch was then delayed indefinitely following Cities: Skylines 2’s disastrous launch on PC – which continues to attract complaints about poor performance and simulation issues, no matter quite a lot of updates over the 18 months since then.
Colossal Order’s newest info on Cities: Skylines 2 console launch acquired right here remaining November, when it admitted it was struggling to overcome “hardware limitations” impacting effectivity on Xbox Sequence X/S and PlayStation 5. It well-known it had managed to get the game “safe and playable” on consoles by “significantly reducing the graphics top quality”, nonetheless talked about it wasn’t happy with the compromise and wished to hold graphics top quality as a lot as an “acceptable diploma”.
Skip ahead six months and Colossal Order has addressed Cities: Skylines 2’s console launch as quickly as additional, and whereas progress is seemingly being made, it seems like there’s nonetheless some methodology to go. “We proceed to make common progress on the console mannequin,” it wrote in an update, “and our core focus has been on extra enhancing effectivity and stability. Nonetheless, no matter these developments, we have additional points we’ve to deal with sooner than we attain the extent of top quality and the experience we wish for you as our players.”
“Everyone knows a whole lot of you are eagerly awaiting the console launch,” it continued, “nonetheless to set expectations clearly: we shouldn’t be going to have a launch sooner than summer season. We want to steer clear of any premature estimates and in its place determine to providing you with reliable data after we’re nearer to a launch-ready state. Our function stays unchanged: to hold Cities: Skylines 2 to console in the very best type.”
Data shouldn’t be solely optimistic on the PC entrance, each. Colossal Order has moreover admitted it’s combating Cities: Skylines 2’s personalized asset editor – a modding perform it often known as “important” remaining September, when it announced it was delaying its DLC plans as a method to get the asset editor accomplished and launched. Nevertheless in its latest change, the studio has talked about the perform is proving “additional technically troublesome than initially anticipated due to the hefty portions of built-in belongings affected by the modifications, nonetheless it is shifting forward.”
“Leisure assured that we’re devoted to fixing these challenges,” it wrote, “and our devoted group is actively making progress to beat them. Everyone knows how rather a lot personalized belongings indicate to you and, truly, to us, too, and we’re going to proceed to keep up you educated of our progress as rapidly as we have one factor additional concrete to share.”
“We respect your persistence and enthusiasm,” the studio concluded, “and we’re going to share additional updates as we proceed shaping the best way ahead for Cities: Skylines collectively.” It added will probably be once more subsequent week when the distinctive Cities: Skylines celebrates its tenth anniversary.
Discover more from Regan Thapa
Subscribe to get the latest posts sent to your email.